Intimidating rage dd feat
This increases to two additional dice at 13th level and three additional dice at 17th level.
Starting at 11th level, your rage can keep you fighting despite grievous wounds.
Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
For some barbarians, rage is a means to an end, that end being violence.
Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description.
This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
As normal, you can’t increase an ability score above 20 using this feature.
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.